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For my precious Jemi :iconjemidove:

Her character "Berura the Swan", walking for the first time on screen.
Took about 16+ hours to make. Still an amature artist so there was alot of trial and error... but it was worth it :content: 
Oh, do check her stuff out! They're amazing Llama Emoji-01 (Laughing) [V1] 
Happy birthday you lil' cutie I Love You Emote 
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:iconjemidove:
JemiDove Featured By Owner Oct 6, 2015  Student Digital Artist
I know I've said this many times before, but I will say it again:
I APPRECIATE ALL THE HARD WORK, EFFORT AND TIME PUT INTO THIS AAAA THANK YOU SO MUCH :'D Always love to see my characters drawn by others, especially animated ;v; THANK YOU THANK YOU THANK YOU

(Just be careful of the sliding feet as already mentioned in the other comments~)
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:iconlt-metamorphose-lt:
LT-metamorphose-LT Featured By Owner Edited Oct 4, 2015  Student Filmographer
I have some experience in animation, and I'm not by far good at it but just wanted to share some of my thoughts on this piece. 

If this is your first time, or one of the first few times animating, it isn't that bad. Although one main problem that I see is the legs. To me it feels like the character is skimming on the spot instead of actually walking. In technical terms, there's not much weight seen in the movement of the whole body. Even for your gif 'Leeroy Jenkins', there is a bit of weight felt as they walk. My suggestion would be to squash and stretch the legs slightly more and raise that head slightly more too to really give that weight or bobbing effect.

Another suggestion is you can exaggerate the arm movements a bit more. From what I'm seeing, the character's arms are like a human's instead of a real goose. Hence, you could swing the upper section a bit more to give more 'life' to it. 

I'm not a good animator and still practising my craft but I hope you find my critique and suggestions helpful. 
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:iconaxolotlet:
Axolotlet Featured By Owner Oct 4, 2015  Hobbyist Digital Artist
Ahh! Thanks for the critique! :D
I'll definately take note of that in the future! I salute you! 
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:iconlt-metamorphose-lt:
LT-metamorphose-LT Featured By Owner Oct 4, 2015  Student Filmographer
No problem! Here's a reference to help you understand better:
www.pinterest.com/pin/39877974…

While the animation is done by a veteran and the character's structure is similar to a real-life goose, the points still applies. 
Keep going!
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:iconphaenur:
Phaenur Featured By Owner Oct 4, 2015
Hey, this is interesting!  I've often dreamed of creating this sort of animation (well, at least animation that looks like this), but aside from a couple of school projects with Autodesk Inventor I've never tried.  So, um, how'd you do it?  My imaginary animations were hand-done frame by frame, and there's a sort of sketchy quality to this that suggests you did the same thing, but I really have no idea.  Frame-by-frame, software, something else?  You've really got me curious here!

As for the art itself, well, it looks like the sort of thing I might be able to produce with a lot of effort (except the eyes, I can't do eyes at all).  That "sketchy" feel I mentioned up above actually gives me a sense of tensing and relaxing muscles, whether that was deliberate or not, and the shading is bold, simple, and easy to look at.  I'm not sure whether I was going for praise or a critique with any of that, take it how you will!
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:iconaxolotlet:
Axolotlet Featured By Owner Oct 4, 2015  Hobbyist Digital Artist
Aha~ thanks! XD

Yes, this was made frame-by-frame. 1 cycle was 8 frames.
I first planned out how Berura would walk (head and boby bobbing, etc) then I did the first, last and middle frames to get the timing right. After that, I added the frames in-between to make the transition smoother before lining, colouring and shading! :D
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:iconphaenur:
Phaenur Featured By Owner Oct 4, 2015
That's how I always imagined doing mine, but I'm impressed by how few frames there are!  I'd assumed I'd have had to do 30+ FPS and that took me from "totally untrained but curious" to "not a chance."  I'd considered doing animated music videos based on some friends' fanfics - never could pick out a good song for Tails of the Old Republic though!  But the concept of sketching out five minutes of 30FPS was a total dealbreaker for me.  Now that I know it's possible to get visibly animated yet still smooth art with so few frames, though...well, first I'll have to actually learn to draw.  I'd considered asking :iconexplodering: for tips on how he starts projects, goes through things, the mindset he gets into, that sort of thing.  Or maybe I should just stick to writing.

Anyway, thanks for sharing!  I'm sure Jemi will appreciate it - and since she says she dreams of a Big Swan Metroidvania, I wonder if this is the first step along that road.
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:iconpoila-invictiwerks:
Poila-Invictiwerks Featured By Owner Oct 3, 2015
"Gotta get into the groove, I like to move it-move it (do it do it)..." is what is playing in the background when the swan walks :)
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